Here is how I solved that I had the same issue but found out it was my hard drive FAT settings.but here is a work around Likewise, if recording a game at 720p is fine but recording the same game at 1440p is too laggy, then it is just too much to do it all at once, for now. For instance, if recording LoL at 720p at Quality 50 works great, but recording it at Quality 100 at 1440p does not, then the game may be too demanding and it is just too much to do it all at once, for now. The main thing to do is to turn things down, whether in the game (effects, shadows, resolution) or in Bandicam (codecs, bitrate, resolution) and see if that has an effect. I do not know if these games fall into these categories, it is just an example. I haven't played LoL, but if it is more CPU-intensive, that would slow down recording processing vs a more GPU-oriented game which frees the CPU a lot more for other things. Also, some games are more CPU-taxing and some are more GPU-taxing. If my CPU isn't lagging in CPU demanding games while i'm recording doesn't that point to some other issue? Another question I've got aswell is that how come I can record BF3 in 2560x1440 30 fps on max with the x.264 external codec but in way less demanding games, such as LoL, it makes my game come to a crawl (4-5fps)?Īside from checking if you have the "Skip Recording While Frame Is Not Updated" setting on, there are a few reasons this could happen, one is that in the 'less demanding' game, if other effects are turned up (including anti-aliasing, etc), recording will slow down (especially with AA being on at high resolutions). If the system was unable to handle the recording then the game itself would most likely start lagging aswell right? Seeing as how it'd be CPU limited. Well, when I record in Mpeg or xvid the game itself doesn't go below 60 fps yet the recording (set to record at 30 fps) is playing it back in ~ 10 fps or something like that. I did also try recording to one of my Samsung 830 SSD's and the lag issue still persists so the harddrive writing speed is not what is causing this. Is there any way I can fix this so I can record in Mpeg-1 (uglier but oh so much smaller) and hopefully upload directly to youtube? Any help fixing these issues would be greatly appreciated.īy the way, Is there any way to get Bandicam to actually use more of my CPU so as to relieve my graphic cards? When recording my CPU usage sits around 50% and my RAM is barely working (20% or so) yet the video still comes out laggy. However, since these files grow quite large I wanted to be using Mpeg-1 or Xvid at 100% and have quite a bit smaller files but with either of these codecs, the video is lagging way more than with Motion Jpeg even though the files are way smaller in size now so it shouldn't be hard drive related and I doubt that my I7 3770k 4.5Ghz is failing in compressing this. I can record Tera in 2560x1440, all maxed with forced AA on in Motion Jpeg 80% 30 fps and the video has only a slight lag even though my fps in game is higher than the recording.
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